![]() ![]() And because of this, Minecraft Earth was hard to play for any significant amount of time without spending money. Reducing times, unlocking additional crafting tables or furnaces, buying more build plates, and even gaining access to more of the game's Adventures could all be accelerated with a little (or a lot) of real world money. Minecraft Earth's microtransactions weren't just for cosmetic items, but actually gave players huge benefits and bonuses for spending cold hard cash. However, few of these reasons ever captured as much attention as the microtransactions, which are often the most despised aspect of any major mobile game. Minecraft Earth's failure is more complicated than any single reason: Absurd time gating on basic tasks, a lack of updates that added meaningful new content and changes, persistent bugs, a confusing release cycle, a lack of marketing, and an inability to evolve with the pandemic quickly enough were all factors in Mojang Studios' decision to close down the project. Bonus: Minecraft Earth showed how not to do microtransactionsĪbove I've listed three things Minecraft can borrow from the failed Minecraft Earth, but there's one lesson that Minecraft should never forget: How overly aggressive microtransactions aided in Minecraft Earth's demise. By making seasons entirely optional, and ensuring that players who spend the time to 100% complete a season get their investment of Minecoins back to spend on the next season, Minecraft can increase engagement over time and appeal to completionists who love games that give them specific missions and goals to accomplish. Give players character-creator items and Minecoins as rewards, and partner with community creators in the Minecraft Marketplace to even offer maps, texture packs, and skins at higher tiers. Provide XP for playing the game like blocks mined, blocks placed, items crafted, mobs killed, and days played, while offering specific challenges that provide additional XP and potentially exclusive rewards. Still, if Minecraft makes every season 2-3 months of challenges and milestones, it could give players reasons to continuously return to Mojang Studios' creative sandbox. However, its seasons were far too short to be alluring for players. ![]() Minecraft Earth added seasons to the game, which added additional challenges for players to complete and earn rewards. However, seasons can also be quite controversial for gamers, who sometimes feel like they're not getting their money's worth, and that vital content is locked behind annoying paywalls. ![]() These games depend on in-game purchases to continue providing free updates and content. Seasons are becoming quite prevalent in modern games, especially games as service like Fortnite and Sea of Thieves. Seasons gave players reasons to come back to Minecraft Earth Is this the "wild dream" of my choices? Absolutely, but I'd still love to see this core function of Minecraft Earth evolve and come to vanilla Minecraft. There's even a case for bringing this functionality to Survival with a new table (like a "workbench" or something) and letting players skip the time required to build something in exchange for inputting all the necessary resources (and maybe a bit extra for balancing) and choosing where to place it. This would require a lot of work on Mojang Studios' part, but it could be a fantastic quality-of-life enhancement for sharing builds when you're not in your world and tackling larger builds in Creative. I'd love to see this core function of Minecraft Earth evolve for Minecraft. ![]() Mods have been doing similar things for years in the Java Edition, but players on the more modern Minecraft version are left with tackling even the most tedious builds by hand. Not only would this be great for sharing incredible builds, but it would make it easier for experienced builders to accomplish bigger builds and more elaborate designs in Minecraft: Bedrock Edition. Have a fantastic build that you're proud of? Use a build plate to save it, and then access it any time you're in Creative mode. In Minecraft, this could instead allow players to "record" their favorite builds in build plates and be able to take them to their friends' worlds and servers to share. The idea of a build plate in Minecraft Earth was having a defined area to build in that you could bring up anywhere to add to, explore, and share with your friends. This would be a less direct translation than mob variants, but Minecraft Earth's build plates could actually find a home in Minecraft. Source: Windows Central (Image credit: Source: Windows Central) ![]()
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